﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace TrackingSim.GraphicSystem.Models
{
    public class Face
    {
        private List<int> m_vertex_index_list;
        private List<int> m_normal_index_list;
        private List<int> m_texture_index_list;

        public Face()
        {
            m_vertex_index_list = new List<int>();
            m_normal_index_list = new List<int>();
            m_texture_index_list = new List<int>();
        }

        public List<int> VertexIndices
        {
            get { return m_vertex_index_list; }
            set { m_vertex_index_list = value; }
        }

        public List<int> NormalIndices
        {
            get { return m_normal_index_list; }
            set { m_normal_index_list = value; }
        }

        public List<int> TextureIndices
        {
            get { return m_texture_index_list; }
            set { m_texture_index_list = value; }
        }
    }
}
